ELDEN RING [FitGirl Repack] - Pc Games.

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Download ELDEN RING [FitGirl Repack] - Pc Games.



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In February 2009, with the launch of Demon's Souls on the PS3 platform, Hidetaka Miyazaki could not have imagined that the idea he had years ago would be able to create a class and fans loyal to him and this type of game over the past decade. Part after part and game after game, Miyazaki and FromSoftware Studio were able to create a magical world and an empire that they loved, and many became attached to this type of game, due to its unique artistic approach that presents a dark story “and has depth and great lore based on it” and gameplay It depends on the challenge and the player's insight, as well as patience and learning from mistakes, which is the most important factor in overcoming these games. This type of game that presents a level of difficulty that some may hate, but over the past decade it has been able to grow more and more, and achieve great popularity that no one expected, even Miyazaki himself.

After the great success of "Miyazaki" and his games, everyone's eyes are now turning towards the new "Miyazaki" title, Elden Ring. This title carries a new experience and adventure from "Miyazaki" and the FromSoftware team with the idea of an open world game that knocks on the door of Souls games for the first time. While the most amazing factor for this game in particular, and causing an increase in the expected player base for this game, is the participation of the famous author "George Martin", author of the "Song of Ice and Fire" series of novels inspired by the famous Game of Thrones series, and that "Martin" contributed to providing ideas for the game world and its characters. , which indicates that we now have two writing geniuses who contributed to this work.

And apart from the special offers that we saw for the game throughout the last period and until our experience of the network test version of the game earlier, the game is finally in our hands now, so let us from the introduction and the side talk about how crazy this person is and his experience in such titles, and we quickly enter on a journey to Miyazaki's latest titles Let's get to know his new ideas that Elden Ring will offer us, which I would describe as the biggest experience of all Souls games, and one of Hidetaka Miyazaki's greatest and best works to date.


FromSoftware's new adventure takes us to a kingdom called the Lands Between, which is ruled by Queen "Eternal Marika", but this kingdom has suffered a catastrophe that led to the destruction of the "Elden Ring" and the disappearance of the Queen. Here, the queen's offspring, who are "the demigods, decided to obtain the fragments of the Elden Ring to obtain greater powers, but due to the difference in powers between them and the madness that afflicted them as a result of the fragments of the ring, a major war called The Shattering took place, which led to the collapse of everything, a war that meant abandoning the will Grand.

After all these disasters that befell the Kingdom of Lands Between, it is the role of the player, who is known as the Tarnished, as Grace managed to guide him to return to the Kingdom of Lands Between again after he was previously exiled, but this time the player will return with a greater mission and burden. You will have to face and defeat these demigods in order to get the fragments of the Eldun Ring and collect them all to become the Lord of Eldun.

The story of the game follows in the footsteps of the Souls games very much, as the story is told through your progression in the game and while talking to the characters of the virtual world, whether the main characters who will meet you obligatory on your journey, or even other side characters, who will tell you about the world you dive into and what happened to it on the The hands of these monsters and bosses scattered throughout. And George Martin's maniacal effects were very evident on some of the characters and bosses I met during my experience of the game.


The way the story was presented was the best, starting with the cinematic introduction and the way it was presented made me very impressed, so that I consider it the best introduction ever among Souls games and not just FromSoftware games. And passing to the leaders and your conversation with them about what happened and what is happening in this crazy kingdom, and even the characters scattered in the open world of play. There is a large number of virtual characters that are considered the largest among the studio’s games, among them characters that will tell you more about the game world and the story once you complete some tasks, or they will tell you about what is coming, with various warning phrases, but hey, you, dear deformed, are inevitably coming to become the master of the Elden .

And these characters vary in their details from one to the other, so it is a bit like what we saw in the game Bloodborne, you will meet deformed people /
Tarnished like you but they lost their quest or were unable to defeat the demigods, or other characters who will help you in exchange for either carrying out tasks for them, or paying money and providing other resources. And you find the stamp of writing "George Martin" clear, as I mentioned, on these characters with the usual "Miyazaki" touches, with the presence of characters that were a great surprise, "at least to me."

The Elden Ring story You will need, as the developer mentioned previously, between 30 and 40 hours of play, depending on your playing style and how much time you will invest in the game’s story, which is short compared to the content provided by the game. The world of the Elden Ring is vast and very large, with which you can spend game hours exceeding 150 hours without exaggeration at all, there are very huge places that will require you a long time to explore all its corners, and until writing our review I am still diving into this magical world, and exploring new things first, which are The fun of the Elden Ring and its unique open world. Therefore, we advise our dear friends not to rush with the game's story and give the game world more opportunity in order to get the best possible experience, especially since the game offers side bosses that are considered the largest in the history of all Souls games.


An open world full of exploration and gameplay that is not without Souls soul
Despite the quality of the stories offered by Souls games throughout its history, the most important element of these games that attracts much more players is the gameplay, and it can be said that there are more than 50% of Souls titles players who are more interested in the gameplay than the stories it offers. This is not their fault, of course. Therefore, the FromSoftware studio wanted to use the juices of its experience in these titles and present the next step or advanced stage so that they could reach the pinnacle of their glory with Souls games, which they succeeded in completely through the Elden Ring game, as the game you find gained elements from here and there with the addition of ideas and creations New ones that we will definitely mention to you, made our experience of the game one of the most enjoyable experiences ever.

In the beginning, as in any other Souls game, you will have several different classes or classes that can be used, and the number of these classes reaches 10 that you can choose between, and each of them has a different style of play. For example, if you like to fight directly and lightly, there are several options such as Warrior or Samurai, as well as Vagabond, and you can say that it is the closest depiction of the Knight class known from other Souls games, and if you prefer to use magic, you should choose Astrologer or even Confessor. But if you want to combine the style of playing these characters together, you can of course do so as usual with other FromSoftware titles, all you have to do is increase the level of your character as you advance in the game world, and customize it according to the style of play you want, either magic or brute force to get rid of enemies.

The world of the Elden Ring sparkles with an open world experience
FromSoftware Studio decided to offer a different experience from its previous titles, or it can be said that it is a challenge for them to take the Souls experience to the next step. It offers us an open world experience, which some considered a risk that they did not need, but they were able to earn our respect with this risk, and even provide an experience that is certainly no less than other open world games.

The Elden Ring game offers an open world experience that I describe as one of the best open world experiences ever. The world of Elden Ring offers you a great exploratory experience that will make you immerse yourself in hours of play that far exceed its predecessor from the "Souls" titles by stages, so that I am leaving the main story missions and immersing myself in this world for long hours, and until writing the lines of this review we have not yet been able to explore the world Elden Ring completely, as the game will need a very long time that can literally exceed 150 as I mentioned above and without any exaggeration, each area will need no less than 40 or 50 hours in order to be able to explore it fully and learn all its secrets, and enter the catacombs / dungeon and get rid of the bosses inside them and get even different treasures and weapons in each crypt.

The Elden Ring game was able to use the elements of the open world in the best way, as it gives you complete freedom "sincerely gives you complete freedom" to move here or there in the world of play, and explore every corner in it, and as you progress and penetrate into this world you will discover more and more and that it has been greatly refined So you don't feel bored or empty that most of us have in many open play games. Beginning with the bosses scattered in the open game world itself, which can be called half-bosses, as is the case in the Sekiro game, or entering into confrontation with opponents scattered throughout the open world in order to obtain game currencies or even the rewards that fall from them.

The Kingdom of Lands Between is divided into 6 main regions, each of which contains a wide range of bosses, both from the same story that can be found in the Legacy Catacombs, or side bosses and very powerful monsters. What is unique here is that you can literally explore every place within this vast kingdom, but every place and region will require you to reach a certain level in order to adapt to its difficulty, and at that time you will have to go back a little and increase your level and then return to these areas and get rid of the powerful bosses and monsters that inhabit them And then move to a new area and explore its secrets as well.

The game map contains camps and vehicles that contain either weapons, spells, or resources that help you in the development and customization process, which is also supported by the game for the first time. The game has a simple but very important Crafting system in the gameplay, where you can collect plants scattered in the game map, animal skins and bones, and with these resources you will be able to craft narcotic arrows that “can bring down powerful enemies” or flaming arrows and pills that will help you restore some of your health Or stamina and a lot of resources that will help you withstand the difficulty of this type of game. Especially since the "Souls" games have always drained a lot of resources from us, but these resources are now craftable.

The game offers more efficient artificial intelligence than the Souls games, especially when you encounter an enemy, you will always find that he does not risk attacking directly towards you, but at first he has to shout in order to seek help from others surrounding him and then start attacking you. And here comes the role of stealth, which was presented well, as was the case in the Sekiro game, as the matter was no different from the stealth system used in Skeiro, which enables you to hide and attack enemies from behind without feeling you and getting rid of them, but this system does not work with leaders or even half-leaders Unlike what was happening in Sekiro.

And since we are talking about an open world, we must talk about the feature of the day and night cycle that the game follows, which helps to change the style and style of play while you roam the open world. For example, during the day you will find enemy camps moving from one place to another, and you will not be able to obtain the treasures that you are walking with, especially with the presence of very tight security, but at night the enemies in these camps begin to take rest and begin to protect the treasures they own, and here comes your role in order to try to infiltrate and hide And steal the treasure or get into a direct confrontation and get rid of them, and it's all up to your preferred play style.

Like any other Souls game that used to use Bonfire points, Elden Ring gets you points called Grace but it's no longer just about just moving around or developing your character, but now these grace points help guide you on the right path that you have to take to get to The next area of the story, which I see as very good, especially with the largeness and enormity of the game world that can distract players from the story missions, which happened to me a lot and I always came back to be guided by these Grace points, whenever you approached the Grace point and did not pay attention to it, you will find this light It lights the way, much like the idea of the wind we saw in Ghost of Tsushima working to help you toward your goal. Grace points are not the only points that you can return to if you are killed, as the game offers you another feature that will help you not to worry about your death, which are some statues that provide you with the ability to return to them when you are killed, which is a good thing so that you do not have to go back for the nearest point Grace to you.


Since we are talking about an open world, exploration and long hours of play, how can we do that without a means or vehicle to help you move here and there. That's why the turret was added and it can be said that it is your horse in the world of the Elden Ring, but it will provide you with the ability to jump from the bottom up and even engage in exciting confrontations against bosses and other enemies who also ride horses. And it's so much fun to experience the turrets in exploring the massive kingdom of the Lands Between.

The open world of play is full of advantages and positives that can be talked about for a long time, but there is something that newcomers may not like, there are many virtual characters scattered throughout this open world, who have a conversation about the story and what is happening in the Kingdom of Lands Between, so you will have to explore every corner In the game so that you can collect the pieces of the story and link them together to understand what happened and what is happening as well, which was happening with other Souls games but it was linear so it was easier to find these characters, but with the growth of the open world the situation became more difficult, even there are some characters who want They help you while fighting bosses, and they'll reward you for that, but if you can't find them first, it won't happen. This means that the Elden Ring game, as Miyazaki announced in a previous interview, that you will not be able to finish it completely in one play experience, that is, you will return to the Kingdom of Lands Between again and again to collect everything.

Fun gameplay and a wide variety of enemy designs
The Elden Ring game offers us a very enjoyable gameplay, as the game offers many improvements to the gameplay experience that makes it somewhat easy, especially for people who were not good at executing the famous maneuver / Parry moves. Now instead of taking your shield and blocking your enemies' attacks at the right times in order to immobilize them and perform maneuver moves, all you have to do is hold your shield in defense position and block any blow from your enemy and then quickly press the heavy attack button, which is Which will paralyze the enemy and deliver the final blow to him. However, this system does not work for all enemies. Strong enemies or even bosses do not work with them, but through some tools you can increase the damage of these strikes.

The game is similar to the game Dark Souls 3, and it offers a wide range of diverse weapons, and each weapon has a specific style of play, but rather magic movements that you can use in direct confrontations, through Ashes of War, which you can obtain these techniques either from exploring the open world and opening chests scattered throughout it , or killing different enemies and bosses to get moves for weapons and even shields and arrows, in order to increase their damage to enemies even more.

The Elden Ring game also introduces us to a new possibility of summoning, unlike other players whose help we can ask for and who now number up to four players, we can summon by magic different types to fight alongside us in front of different bosses and enemies, whether a group of wolves or nobles and even a powerful ally or a dog Huge, and the power of these monsters you summon varies with the amount of magic they require, the higher it is, the stronger they get.

The game offers a very large variety in the part of enemies and bosses, you will not feel that there is anything repeated at all in the world of the Elden Ring, each region contains different monsters and is very diverse, and I will not exaggerate that this game contains the largest amount of monsters and enemies that can outperform what we saw in the Dark series All Souls "You'll find out as you try the game, and I'm not exaggerating." The same is true for the leaders, as the game offers a large group of leaders as well, whether they are present in the story phase or even through the catacombs and caves spread out and even scattered in the open world, "and they are many."

Impressive art direction and lower-than-expected graphics with perfect technical performance across new generation devices
One of the things that Miyazaki and his friends enjoy most about FromSoftware studio is how genius they are in the technical diversity that they provide specifically with the enemies. I wondered if the studio had all these ideas to present regarding the enemies and their design!! The case here too, as the studio is building on the fruits of what it has planted in the past years, and they have provided us with a very great diversity in the design of the enemies and their artistic orientation, so that the opening of the game using artistic graphics was so perfect that it made me very impressed with it.ace or even when you get killed it will wait for a while to get back into the game, which is also unacceptable, but maybe it will be fixed with the day 1 update as well.

One of the things that Miyazaki and his friends enjoy most about FromSoftware studio is how genius they are in the technical diversity that they provide specifically with the enemies. I wondered if the studio had all these ideas to present regarding the enemies and their design!! The case here too, as the studio is building on the fruits of what it has planted in the past years, and they have provided us with a very great diversity in the design of the enemies and their artistic orientation, so that the opening of the game using artistic graphics was so perfect that it made me very impressed with it.

But apart from the good design of the enemies, the open world of play, and the distinctive technical direction provided to us by the FromSoftware studio during the game, the Japanese developer is still using the same old engine with which he developed other Souls games, which is something I do not see as acceptable, especially with the technical progress that the gaming industry has become. The video is live now. I will not even compare the game to other games on the graphic level, but at least I will compare it to Demon's Souls, which presented impressive graphics literally in everything, and we hoped that the Elden Ring game would present the same graphics, but it was significantly less than expected.

But as for the technical performance provided by the game, we tested it on the Xbox Series X platform and the game was very smooth, so that it worked at a constant frame rate of up to 60 frames per second, although the game contains two modes of play, both the performance mode that improves From the experience of playing and increasing the frames or the graphic style that was not effective during the review version, but we believe that this style will be activated with the next first day update on February 25th. But there is an annoying element in the performance part, which is the loading screens that bring us back to the old generation, unfortunately, when moving from one place to another through Grace points or even when you are killed, you will wait for a period until you can return to the game again, which is also unacceptable, but it may be resolved with First day update as well.

Charming Souls
One of the most important and biggest features of the Souls games, specifically coming from FromSoftware, was undoubtedly the charming music element that you provide in every game, and makes you hover in its clouds, and here in the Elden Ring game, the matter is not much different, as the game provides enjoyable music that is appropriate for the events that you are going through, especially during boss fights, and this will cause Music gets your heart rate up, adrenaline pumping, and thrills like Souls always has. And here at this point in particular, you will find me content with talking about the magnificence and beauty of the music that the game offers, even during the main screen only, you can stand in front of it for a long time listening to these melodies as if you were in the opera enjoying the great orchestras.

As for the most controversial question among players in the Middle East and North Africa about the game's support for the Arabic language, unfortunately, Elden Ring does not support the Arabic language at all, even in terms of translation, which is strange even though Bandai Namco announced in 2019 that the game is coming in Arabic.

Conclusion
In the end, it can be said that the FromSoftware studio was able to highlight all its experiences over the past decade with the “Souls” games to provide the experience that can be described as the best and most worthy experience among its titles, through the Elden Ring game, whether in terms of building the world and writing lore or its own story and using With the experiences of the famous author "George Martin", and passing through the open world of play that we see for the first time in Souls games, and presenting new ideas that help provide a different gaming experience that attracts new players and provides an interesting experience for old players. And the combination of these distinctive elements with a good direction and design of the enemies with charming music that captures hearts and ears, but what was lacking in the game is improving the level of game graphics in order to suit the development witnessed by the game, despite its support for 4K resolution, but it was not suitable for the new generation and technical progress that we are living on him.

Game information
publisher:
Bandai Namco
Developer:
From Software
Release Date:
February 25, 2022
Type:
Adventures
Age classification:
GCAM +18 (Saudi Age Classification)
Game age:
50+ hours (approximate)
Game hardware:
Xbox Series X, Xbox Series S, Xbox One, PS5 (evaluation device), PS4, PC
Need English?:
50 %

Positives
Like Dark Souls, Elden Ring requires you to learn from your mistakes and discover solutions on your own. This is not a game that constantly leads you to your goal, but rather a game that makes you design your character and choose the way you play the way you want, you may choose a ranged mage, a close fighter or a surprise thief, and the fitness meter is One of the pillars of the game is that it forces you to time your strikes and blocks, while refilling limited blood and magic is another pillar and you need to distribute it properly. A sense of accomplishment whether it's overcoming a difficult boss or discovering a new unparalleled secret.
The developer always succeeds in making rich worlds with many details and many secrets, and if areas are similar to those from the developer's previous games, they remain wonderful. The medieval art direction and variety of environments give it a distinct look to it, and the epic music during combat and the quiet or spooky outside also manage to create the right atmosphere.
The story and characters may seem mysterious and slight, but they follow an environmental narration method that makes you deduce the events yourself instead of telling you about them, and with the many secrets and side stories, you will enjoy discovering the mysteries of the world yourself.
The big shift here is the size of the world, which is twice as large as the previous games (and the number of Site of Grace sequel points is more than 100!), and wandering around the world will always surprise you, whether it be optional areas with secrets, challenging Dungeons areas, or even enemies fighting in front of you. There are even large branching zones that end in a boss as good as the story zones. The secrets are many and unexpected, and they motivate you to roam and explore, especially with the day and night cycle and the change in weather, which add variety.
The world of the Elden Ring isn't always full of enemies and interesting areas, but it's one of the few that I've memorized large parts of instead of relying on the map - because of the features that distinguish each area as well as its environment in general.
There are other improvements, such as your horse, which is necessary for navigating the world, a magical horse that appears suddenly and quickly and is more practical than in other games and you can fight while riding it. You can also jump now, whether to move around or while fighting. There are also Ashes of War strikes that you add to the weapon. Stealth is now also available, as well as crafting items from the resources you find. Minor improvements overall but really set the game apart.
There is a greater focus on team play, so in addition to summoning you for help or calling for help via road signs, there are now summon pools that you send your signal to and automatically summon after being activated and also automatically assist invaded players if you like.
The challenge is still an important factor, but some touches may make the Elden Ring game easier to finish, according to the director, there is a light that guides you to the next goal, and there are Great Runes when defeating the main bosses with limited use that give you great power in situations that may be encountered and you can also summon ghosts Instead of players to help you. A map of a world of this size is also necessary.
Negatives
There are technical problems with performance and the sudden appearance of world details, as well as errors that require restarting the game several times. There are also issues with the developer's games like the camera, lock-on shooting, and inferior AI are present here, all of which make for an unpolished experience.
The Elden Ring is similar in its foundations to the Dark Souls series, whether a one-eyed lady rubs and helps you develop your character, control and combat method, and even the ideas of some areas, bosses, and the story in general, as well as there are elements of Bloodborne. Depending on your saturation with the developer's games, it may become an experience with expendable elements or a collection of innovative ideas.


Minimum system requirements
CPU: Intel Core i5-2500K
AMD FX-6300
Operating system: Win 7 64
RAM: 4 GB
Video Card: Nvidia GeForce GTX 770 2GB
AMD Radeon R9280
Hard: 150 GB


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  1. the camera, lock-on shooting, and inferior AI are present here, all of which make for an unpolished experience.
    The Elden Ring is similar in its foundations to the Dark Souls series, whether a one-eyed lady rubs and helps you develop your character

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