The Entropy Centre - Pc Games with Overbakly.

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 Download The Entropy Centre - Pc Games with Overbakly.







Latest version 
Categories: free version
Size:11 GB



The Entropy Center is the first game of the British development team Stubby Games, which brings us the idea of controlling time to solve puzzles, and with clear inspiration from the famous Portal games in its artistic direction and some general elements of the experience. Its workers solve puzzles to generate energy through which a special device is charged that restores time on the planet in the event that it is exposed to a catastrophic event that causes its destruction. Aria finds the facility empty of people with her memory loss, but fortunately she finds the talking weapon Astra, which informs her that the earth has been exposed to a new catastrophic event He begins by helping her solve the mysteries to bring back the planet Earth and discover what happened in the facility during the process.


The story in genre games is usually just a justification for what happens if it is found, but The Entropy Center surprises you with the passage of time with a number of developments and details that make the events of the story interesting, with the possibility of searching for computers that are still working to read messages between employees before their disappearance To get a better idea of what happened in the past, the elaborate voice acting resulted in spontaneous interactions between Aria and Astra in a beautiful and interesting way that serves the story and the development of the relationship between the two characters. Very funny moments.

The gaming experience is simple in its elements, as you rely mainly on your weapon to control the boxes whose weight can be used to activate the elements of the surrounding environment such as doors and the like, while providing a variety of boxes and other elements of the environment that have special features such as boxes that enable you to jump and others through which a light bridge emerges and the game will start By gradually introducing these boxes and items as you progress in the stages, which maintains a kind of diversity in the quality of the puzzles and their solutions.

The basic concept that is relied upon in solving puzzles is to try to understand the steps that lead to solving the puzzle and then apply them in reverse, because you will benefit from one box in activating many elements of the environment, and therefore you must put this box in the right places and at the right time in a time window that does not exceed 39 seconds, as the weapon is unable to return time more than that, with the possibility of resetting the counter for each box that is dealt with to ensure that the appropriate time is available.

The game offers many entertaining puzzles with a number of stages that are beautifully designed and has a satisfactory challenge, but its main defect is not breaking a certain difficulty barrier. The puzzles lie in the amount of complexity and the steps you will need to solve the puzzles, but the level of complexity will stop rising in the second half of the experience, and despite presenting a number of good puzzles in that half, it lacked the gradual challenge that we felt in the first half, and the second half provided a number Among the puzzles that were considered very simple, especially in the concluding part, in which we expected a group of difficult puzzles.


To break the routine and not move from puzzle to puzzle directly, the game will present a number of parts in which you will escape after a technical malfunction or explosion occurs inside the facility, and this part depends on the idea of ​​jumping between platforms more than solving puzzles, and sometimes it presents very simple puzzles as you will face A number of robots that have a technical malfunction and take advantage of your weapon to destroy those robots through their missiles and send them back in time to return to their source.

On the visual level, the game presents an artistic approach that is very close to Portal, with a good graphic level, and on the audio level, there is a group of melodies in the background that fulfill their purpose without being distinguished. It occurs when you carry an object and move it, and you can simply turn back time to solve this problem. There is an annoying defect in the game, and it is related to the part of jumping between platforms, as its control is not accurate in an appropriate manner, and the camera is not suitable for this part, and you may fail in many cases to jump from A special jumping box due to the camera, forcing you to rearrange all the elements to solve the puzzle again.


We finished the experiment in about 10 hours, and there is no real value for repeating the experiment unless you want to read all the messages of the workers in the facility. The Entropy Center offers some new ideas in addition to its clear inspiration from Portal. The game may not offer the level of difficulty that fans of this game may be looking for. The kind of experience, but an entertaining experience thanks to the variety of puzzle elements and the exciting story full of spontaneous interactions and the way between Aria and Astra.





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6Comments

  1. If Valve aren't going to make any more games - ever - at all, then I'm OK with other companies trying their hand.

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  2. Remember when Portal surprised you with momentum physics in puzzles? Does this have mechanics with a similar escalation?

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  3. Hey this doesn’t look bad at all, will definitely check this out, can’t believe I’ve missed it. Absolutely love Portal too.

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  4. Gotta love IGN. Their motto is "when it doubt give it a 7😎😎

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  5. IGN should just get rid of their scoring system. They could just give their opinions about the material and still call it a review anyways.

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  6. This guy sounds bored out of his mind reading this review.

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