Stray Gods: The Roleplaying Musical - version 1.1 Download for Pc full game.

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Welcome to a new Pc game, which is Stray Gods: The Roleplaying Musical.


Stray Gods: The Roleplaying Musical

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About The Game Stray Gods: The Roleplaying Musical.

Stray Gods is an ambitious project with good intentions, an innovative concept, and strong cast and design team, but really struggles with its execution. I do think, even though I did not really have 'fun' playing the game, that it does have heart and artistic and academic merit and produced an affective experience, which is why I would still recommend it, for a particular audience.  To be candid, as someone who is well versed in and loves murder mysteries, RPGs, and musical theatre, the game's niche, on paper, was appealing to me and I bought it on release, having been following the concept for a bit and being hyped about the stream a few months back. The game is not really a murder mystery (as it doesn't have the sort of inventory, following clues, puzzle solving gameplay that other games of the genre like a Pheonix Wright, Ai: The Somnium Files, or Danganronpa) and isn't a RPG in what the user expects (It is an interactive visual novel), and the music, while innovative, doesn't have many strong songs. Similarly, in the current patch the audio mixing of the voice track varying rapidly from character to character breaks a lot of immersion as I fiddle with my computer settings, and there's a number of plot holes and choices that left me feeling sour in the late game as well. I went in with crazy high expectations, as it seemed like a game meant for me, and I came out feeling fairly neutral.  This being said, the characters and voice acting of the piece are compelling throughout and characterization is well constructed and defined. These characters do feel like people and you feel for a number of them, many of whom are deeply relatable that audiences may find themselves in. On my save, I pursued the romance arc for Freddie which was heartfelt and highly emotional, and I don't know how I could play the game again knowing that and make a different choice, which was a testament, for me, to its strength there. The art is stylized and defined and was aesthetically pleasing to me and while I was hoping for more gameplay, the BioWare style choice system in the song sequences are incredibly innovative. While I don't think the choice to make it a musical helps the game, I appreciate the creative team's usage of the mechanic which I haven't seen elsewhere, which feels notable developmentally. I am intrigued to see further work put out by the studio as there's a lot of potential, in my opinion, for further releases from the company based on this attempt if they have more time, resources, things learned from this release, etc. under their belts.   What I've told a number of people partially through my run and at the end of it still feels true, in that, I don't think the piece is for 'gamers' and the people I have been telling about the game are fellow scholars and people interested in the work for its merit in innovation, concept, etc. as opposed to those looking for a fantasy RPG or murder mystery game because at its core its an ambitious attempt at minimalist, yet complex interactive fiction, which while not executed perfectly, does have some heart and affect. If I knew what I was in for at first, I think re-configuring my expectations to the product versus the promotion would have tempered my thoughts about the experience better and advise people to do the same.

I really wanted to like it, but in the end it was just meh. I'm a big fan of musicals, so I came in with big expectations. In the end I was left feeling indifferent. Would've given it a middle thumb if it were possible. I don't regret playing through the game, but it's not an experience I will remember for a long time, nor one I'm interested in revisiting.  The songs are completely forgettable, nothing is catchy or memorable, neither the melodies nor the lyrics. In fact the lyrics feel very forced, it sounds like the melodies were written first and then they tried to force into them lyrics relevant to the scene. Nothing is outright terrible, but everything sounds like the filler songs you'd skip on a musical cd recording.  The story is very linear, and despite presenting itself as a detective-type mystery, you don't do any detecting yourself. The story drags your character from place to place, where for 90% of the game you just learn about the world and the characters, and at the very end you're just given the solution to the entire mystery all at once. Again, neither the world nor the mystery are terrible, but the pacing feels off and player's role in solving the case is purely as a passive observer. The dialogue options might change some character interactions, but it didn't feel like anything could change any major story event. I would wager that the game's ending is chosen mainly, if not exclusively, through the final song.  On the technical side, it's very rough for a visual novel. Gamepad controls in the menus felt broken. Joystick was unresponsive and seemed to sometimes deselect anything and not be able to select any options again. D-pad was more consistent, but even then in the map screen I was never sure which direction I should press to select what I wanted. There are also a lot of audio issues, especially towards the end of the game. The volume would be all over the place, some characters being barely audible while others were too loud, all during the same conversation. A few dialogue lines would cut off halfway too, and during one of the songs the subtitles were off by at least a full second. After one of the scenes I had a conversation which was repeated a scene later in a different location - I assume my choices somehow triggered two versions of the same interaction, though the dialogue was exactly the same, safe for one missing response selection. Also, despite playing on a decent rig, the game would stutter slightly whenever a song was about to begin, if not midway through one. All of those issues can hopefully be patched though.   Also, despite the game quite overtly wanting to be 'progressive' for lack of better term (which, by the way, if that puts you off - don't bother), most characters end up feeling tokenized if not stereotypical. To give some examples (minor spoilers): And it's a shame, because the characters do actually have some depth and somewhat interesting backstories to them, so all that feels very forced, especially in light of the game's lore.  Overall it's an interesting concept that I'd like to see expanded upon and improved in the future. As it is though, it doesn't live up to the 'role-playing musical' name. It's just a visual novel where some of the interactions happen through mediocre, in my opinion, songs.



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We now offer you to download the game Stray Gods: The Roleplaying Musical with a direct and fast link, for free, via the pc games. 

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System Requirements


  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit or Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update).
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz or Intel Core i7-8700K or AMD Ryzen 7 1800X or Intel Core i9-9900K or AMD Ryzen 9 3900X
  • Memory: 6 GB RAM or 8 GB or 16 GB
  • Graphics: NVIDIA® GeForce® GTS 450 @ 1GB / ATI® Radeon™ HD 5870 @ 1GB or NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470 - DirectX 12.0
  • DirectX: Version 11 or version 12
  • Storage: 55 GB available space or 125 GB available space
  • Sound Card: DirectX Compatible.



Screenshot 

Stray Gods: The Roleplaying Musical

Stray Gods: The Roleplaying Musical

Stray Gods: The Roleplaying Musical




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