SIFU for PC Windows Deluxe.Edition.v1.22.zip

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SIFU for PC Windows Deluxe.Edition.v1.22.zip

Latest version 
Categories: free version
Size:24 GB


With the video game industry expanding year after year and production capacity rising to an unprecedented degree with hundreds of titles released annually, ideas and gameplay are similar, repetition and boredom dominate a large part of these projects, and you rarely come across an unfamiliar game that feels original and unique with an innovative approach and an idea that may seem Simple yet impressively detailed in its kung fu skill-based gameplay, Sifu from French development studio Sloclap brings to us this magic formula, where speed and accuracy to bring down your opponent with minimal effort and in the fastest time, with a mixture of quick and compound attacks that will make you feel at times As if you are "Jet Li", the legend of martial arts, but as soon as five or more people gather around you and you are surprised that the "one by one" attack system does not exist except in movies, you will immediately realize the necessity of mastering the different gameplay mechanics and skills to withstand and reach your goal without To waste your life in vain.


Sifu presents a simple story whose main objective is to help you move forward and hone your fighting skills. The events begin in a Chinese city when a group of five people decide to attack a martial arts school, and eliminate its master, Sifu, before his only child somehow survives and his thirst for revenge grows with the passage of time. The years as he continues to collect evidence and information about the killer and his followers spread in different areas of the city, and your task lies in gradually reaching them and eliminating them, and despite the simplicity of the story events, it provides an excellent space that could have been exploited in presenting complex dramatic events, deep dialogues and a world with a similar and interconnected backstory For cinematic titles of this category, though, the development team's focus is on gameplay more than any other element, stripping the story of any suspense, suspense, or even mystery that makes you look forward to knowing how things end up, even the clues you find. Every area you visit is limited and worthless, making the game world seem empty as you move between corridors and neighborhoods like a killing machine with cutscenes limited to boss battles and superficial dialogues that offer no adequate answers.



At first glance, Sifu looks like any other simple action game, with quick hand attacks to knock down your opponents and defense mechanisms based on blocking and evasiveness, but after a few minutes, when you pass the first alley full of enemies, you will find yourself stuck and unable to keep up with the speed of what is happening around you, which will push you Sooner or later you have to slow down and master every skill available to handle each situation perfectly, such as exploiting your opponent's loss of balance after properly blocking his attack and then pushing him towards his teammates to disable them for extra seconds that allow you to eliminate the nearest enemy in your range before it is time to deal with the rest, or the dodge technique adopted React quickly by swinging left and right and dodging your opponent's attacks from close range allowing you to break their defenses as soon as they finish and launch a quick attack to drain their health, in contrast the focus feature can give you extra time to launch a quick attack on your opponent, but it does not work smoothly and is difficult to touch It has in large gatherings, on the other hand, and with the distinctive diversity of enemies and each of them adopting a different combat style, not only one or two skills will guarantee you to survive in every situation, but you will depend on every basic gameplay mechanism that the game offers from the beginning to successfully complete your mission and take revenge on his killers your father.

These gameplay mechanics expand directly into the skill tree, where you'll collect experience points for each successful attack, parry, or elimination of your opponents, and in return you can unlock additional skills temporarily or permanently, with a satisfying roster that caters to different playstyles, such as keeping your distance. Far from your opponent and surprise him, or throw him to the ground and eliminate him, or grab the projectiles that the enemies are trying to hit you with, and although the skill tree is relatively small with skills that do not make much difference, with the ability to unlock more than one skill at the same time and lose them all upon death You can invest experience points in permanently unlocking a specific skill and carry it with you on future attempts, giving you open options to advance the game at your convenience.

Sifu's difficulty is not only the gameplay that takes a lot of practice to master, but also the aging system, each time you get killed you get an extra year of age with a five-coin artifact that can bring you back to life at the cost of years of your life, The events of the game begin at the age of 20, and if you die, you will recover at the age of 21, and the death counter remains the same at 1, in the event that you lose your life again, the counter increases to 2 and increases two years to become twenty-three years of age, and the number doubles according to the number of times you die Also, it retreats for one year only if you managed to eliminate the enemies in the area correctly or take down a more powerful opponent, and the years that were lost while doing so, you will not get them again unless you surrender and re-run the events of the entire stage from the beginning.

The more you fall, the more signs of aging appear on your character. If you play the male role, your beard will grow and turn gray over time, as well as your hair. As for the female character, wrinkles will appear on her cheeks. Interestingly, aging is not as bad as it seems, the older you get Life is a whole decade, like reaching forty or fifties, as your health declines but you become stronger and more experienced with more effective attacks, at the same time, you use coins to revive again and again until you end up crossing the 70-year barrier to end your adventure at this point, and as you complete a stage At a specific age, the next stage will start at the same age, which means that reaching the second chapter when you are 60 or 70 will mean it is very difficult to successfully complete the game to the end.

Every battle in Sifu is more like a showdown between pros, even the simplest minions, who can often be easily defeated, can cause serious problems if you're inattentive, like blocking attacks, surprise attacks with unblocked strikes, or using bottles and baseball bats lying around to put you down In a more difficult situation, even if you drop the weapon you're carrying, your opponents won't hesitate to take possession of it and use it against you, making each encounter unique and different, with cleverly designed enemies with the ability to handle every situation, some even more skilled and experienced than I struggled to overcome. Compared to the main boss battles at the end of each stage.


It can be said that each stage in Sifu is closer to the open training of what you will face in the end, you will eventually find yourself alone in front of the opponent that you have come all this way for, and the bosses rely on a changing combat style inspired by their followers - or vice versa - such as relying on speed and close-range clashes , or using the stick and causing more damage in exchange for slower attacks, and therefore, you will die more than once when confronting each boss for the first time until you can learn his offensive and defensive methods, and you will lose most of your life years in those confrontations, which will force you to repeat the stage again and finish it in a less age , or move forward while your hair is gray and try to pass the next chapters with minimal damage, which will often fail, which leads us to the most controversial point, the level of difficulty that is a challenge for a wide class of players and they welcome it, but it will push many others to stay away from the game despite being one of the The best fighting titles in terms of the variety of gameplay and mixed martial arts skills that it offers, and although there are statements from the development team to include easier and harder difficulty levels in the coming period, this decision may backfire, especially since Sifu is a very short game, and in case it is not With such difficulty, it takes no more than two hours to complete its entire course and ignores most of the main skills and gameplay mechanics.

Sifu's main advantage lies in the style of fighting and kicking your opponents with precision and skill that makes you look like a kung fu master, however, as you progress through the events and unlock more skills, things get more complicated, and the game does not respond to some commands correctly, which results in losing the advantage and taking a lot of damage Not to mention the camera that makes seeing very difficult at some angles, and this problem appears clearly in the boss battles in particular, and the limited educational explanations that do not adequately explain how the different systems work, which made them confusing.



Conclusion
Sifu delivered a unique experience focused entirely on detailed martial arts gameplay and smooth and swift handling of your enemies, opponents on par with hero abilities that are dangerous in any situation, and bosses you'll struggle against again and again until you can study their styles by heart, though. The game suffered from its exaggeratedly simple story, despite the many opportunities to expand on its events, the lack of sufficient explanations of the main systems, the confusing camera in many battles, and some skills that make little difference.

System Requirements
OS: Windows 8.1
Processor: AMD FX-4350 or Intel Core i5-3470 or equivalent
Memory: 8 GB RAM
Graphics: Radeon R7 250 or GeForce GT 640 or equivalent
Storage: 16 GB available space



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