Former Halo Infinite multiplayer lead designer joins Bungie

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Former Halo Infinite multiplayer lead designer joins Bungie

 During the PlayStation event last May, the Bungie studio, which was acquired by Sony, announced its new game, Marathon, and the game show was able to get positive reactions. Therefore, Bungie Studio decided to support the development team with a developer who has experience in team shooting games.


Where "Andrew Witts", the main designer of the multiplayer phase of the game Halo Infinite, announced that he had officially joined the Bungie studio, after he left the 343 Industries studio in March of last year, and "Andrew" announced that he would work as design director for the gameplay in the expected Marathon game.


Prior to Halo Infinite, Andrew Waits also worked at Boss Key Productions as a LawBreakers game designer, and prior to that he worked as a Rainbow Six Siege game designer for Ubisoft Montreal.


It is noteworthy that the game Marathon will be released for the PS5 and Xbox Series, as well as the PC.


I'm excited to share that I've completed my first week @Bungie!


I will be joining @MarathonTheGame as Gameplay Design Director.


Everyone has been so welcoming and kind. I am thrilled to work with this brilliant and incredibly talented team ðŸ’š pic.twitter.com/Z5O3B2OB0k

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